How to choose a calculator
Keep units consistent and verify that the physical model applies, especially for idealized models or empirical coefficients.
Physics calculators cover motion, forces, energy, heat, fluids, waves and optics with clear units and reviewable equations.
Calculate motion, energy, waves, heat, fluids, and optics.
Solve for kinetic energy, mass or speed from KE=½mv² with common mass, speed and energy units.
v=fλConvert wavelength to frequency or frequency to wavelength, or solve wave speed from v=fλ, with multiple units and a vacuum-light-speed preset.
p=mvCalculate linear momentum from mass and velocity, or solve for mass or velocity from p=mv, with common units and signed 1D direction.
mghSolve gravitational potential energy, mass, height or gravitational acceleration from U=mgh near a surface where g can be treated as constant, with SI and imperial units.
↗Calculate range, flight time, maximum height, velocity components and impact speed from launch speed, angle, initial height and gravity, neglecting air resistance.
mv²/rSolve centripetal force, mass, radius or speed from F=mv²/r, or use angular speed with F=mrω², including centripetal acceleration and SI/imperial units.
Q=mcΔTSolve sensible-heat equation Q=mcΔT for heat energy, mass, specific heat capacity or temperature change with common energy and mass units.
W=FdCalculate mechanical work from force, displacement and their angle, with the parallel force component and positive/zero/negative work classification.
P=W/tCalculate mechanical power from work and time or from force, velocity and angle, with watts, kilowatts and mechanical horsepower.
F=kxSolve spring-force magnitude, spring constant or displacement from Hooke’s law, with elastic potential energy.
Gm₁m₂/r²Calculate gravitational attraction between two masses using Newton’s law of universal gravitation, plus each mass’s acceleration toward the other.
F=μNCalculate friction magnitude from coefficient and normal force directly, or from mass and incline angle with the parallel gravity component.
J=ΔpCalculate impulse from force and time, resulting velocity change for a known mass, and initial/final momentum.
m₁v₁+m₂v₂Calculate the shared final velocity for a 1D perfectly inelastic collision, with momentum and kinetic-energy loss.
g↓Calculate impact time and final vertical velocity from a known height with optional initial downward velocity and selectable gravity.
vₑCalculate escape velocity from a body’s mass and radius from its center, plus local gravity and circular-orbit speed at that radius.
TCalculate a simple pendulum’s period and frequency from length and gravitational acceleration using the small-angle approximation.
ΔLCalculate length change and final length from initial length, linear expansion coefficient and temperature change.
Q=mLSolve energy, mass or specific latent heat during a phase change using Q=mL.
kAΔT/LEstimate steady heat-transfer rate through a flat layer from conductivity, area, temperature difference and thickness, with optional energy over time.
ρghCalculate fluid gauge pressure from density, gravity and depth, plus absolute pressure when surface pressure is provided.
ρgVCalculate buoyant force from fluid density, displaced volume and gravity, plus displaced-fluid mass.
√2ghCalculate ideal efflux velocity from liquid head and volumetric flow rate from the opening area using Torricelli’s law.
M=v/aCalculate Mach number from object or flow speed and local speed of sound, with an approximate flow-regime label and speed in km/h.
½ρCdAv²Calculate drag force from fluid density, drag coefficient, reference area and speed, with dynamic pressure and drag power.
vₜCalculate terminal velocity for a falling body from mass, gravity, fluid density, drag coefficient and reference area.
½ρCLAv²Calculate lift force from fluid density, lift coefficient, reference area and speed, with dynamic pressure.
f′Calculate observed sound frequency when source and observer move toward each other through a stationary medium.
n₁sinθ₁Calculate refraction angle from refractive indices and incidence angle, with total internal reflection and critical-angle checks.
1/fCalculate image distance and magnification from focal length and object distance using the thin-lens sign convention.
mλ=d sinθCalculate diffraction angle from grating line density, wavelength and order, with the maximum possible order.
E=hνCalculate photon frequency and energy in joules, electronvolts and kilojoules per mole from wavelength.
½ᵗCalculate remaining and decayed quantity after a given time from initial amount and half-life.
Keep units consistent and verify that the physical model applies, especially for idealized models or empirical coefficients.
No. Each tool applies the stated equation or model.
Real systems may include losses or effects outside the simplified model.